![]() ![]() That said, let's take a look at each of the four difficulties present throughout the game: Whether you love games with the "Extremely Insane Ultimate Super Legendary" difficulty or just want a casual stroll through the world of Velua, there is bound to be something for you. Whenever a Coromon faints, they can be revived with any cake item rather than needing a special revive item.Įasy difficulty is a great starting point for anyone that doesn't feel confident enough to start on the "Normal" difficulty or want a more peaceful experience their first time around.The Coromon's HP will be restored fully upon levelling up.All of the perks the player will get throughout their journey are: The easiest of the difficulties, Easy is meant to make Coromon more of an enjoyable ride in which players get to calm down about the battles, as they will be able to breeze through them. Normal is the way the developers intended Coromon to be played, and as such, it is the base for all of the calculations on the other difficulties. You must use revive items to resurrect fainted Coromon, all items are full price, and Coromon only restore the amount of health earned from the level up. ![]() Hard You're probably going to want to avoid this one. If a Coromon faints, they'll return to the wild (Perma-death).Hard difficulty is for players that want a tougher experience throughout their run. The perma-death mechanic means that players will have to be extra careful for their Coromon not to faint, as running from the battle is disabled. This means that, in an unfortunate enemy crit, you can lose your starter or strongest Coromon. A very interesting twist, and one I'm excited to try out. You may only catch one Coromon in each area using the LuxLure.įor those not aware of what the LuxLure does, it attracts a Coromon that you have not caught within the area.You thought Hard was challenging? The Insane difficulty has all of the added Hard rules, along with: on my second playthrough I get too attached to my Coromon. So, you can only catch one Coromon per area per species. Meaning that, if you lose your Patterbit, you can bid farewell to using a Patterbit throughout the rest of the run. Meanwhile, Recall items are used to return to an area without having to cross the entire habitat, meaning that if you need to return to one of the villages and are in the middle of a random forest, you'll need to walk through the entire path until you get there. ![]()
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